Motion and 3D, made by hand
Made by hand, frame by frame.
STEFX is a motion and 3D studio for aerospace, brands and entertainment. Form, light and motion, designed and keyed by the artist you brief. No templates, no generated footage.
Selected work
Each piece starts with one conversation.
4 pieces across two crafts, with more on the way. Open any one to watch it full screen, then look closer at the details that took the longest.
Featured piece, spaces, data and simulation
Calder at JFK
A Calder mobile turning in a terminal hall at golden hour. Each shape swings on its own wire while low sun rakes across the glass.
3D form and material, 3 pieces
Surfaces lit like sculpture.
Studio studies in material and light. Every form is modeled, shaded and lit by hand, then left alone long enough to look inevitable.
Spaces, data and simulation, 1 piece
Where the brief stops and play begins.
Studies in architecture, data and physics, some for clients and some just for us. The work that keeps the rest sharp.
The difference
Defaults are quick. Craft is specific.
Generated motion arrives fast and looks like everything else. Work shaped by hand for one brand has a rhythm that belongs to it. Drag the handles and feel the difference.
- One artist, start to finish
The person you brief is the person who animates.
- Keyed by hand
Every curve, timing and highlight is a decision someone made.
- Revisions are conversations
Notes get a considered response, not another roll of the dice.
Same start, same end, same timing. Only the intent changes.
What we make
A small studio with a long toolbox.
Hire one discipline or build a whole campaign. Either way you work directly with the artist, from the first call to the final export.
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3D and visualization
Products, aircraft, architecture and abstract forms, modeled, lit and rendered to suit the brief.
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Art direction and look development
Style frames, color and a motion language for teams that need a point of view before production starts.
How we work
You talk to the person doing the work.
No account managers, no handoffs. Five steps, each one a conversation, so nothing arrives as a surprise.
- 01
Conversation
A call to understand the story, the audience and the constraints.
- 02
Boards
Style frames and a motion test, so we agree on the feel before anything is built.
- 03
Blocking
Rough timing and 3D layout. Cheap to change, so this is where we change things.
- 04
Polish
Easing, lighting, texture and sound sync. The part where it starts to feel alive.
- 05
Delivery
Final files in every format you need, plus the project file if you want it.
About
I animate things on purpose.
Years of motion, 3D, now spent on fewer, better projects with people who care how things move.
For more than fifteen years I have made things move: aerospace visualization, product and abstract 3D and a lot of logos that finally learned to breathe.
STEFX is how I work now. I model, light, animate and finish every piece myself, and I keep the client list short on purpose, so each project gets my full attention and a point of view that is yours.
- Tools
- Cinema 4D, Redshift, After Effects, Premiere Pro, Photoshop
- Works with
- Aerospace, brands and agencies, music and entertainment
- Where
- Remote, working worldwide
- Availability
- Now booking for January